We are going to see two breakdowns of two different projects. So you're going to bear with me for a bit. And for some reason Maxon managed to convince me that that's in my best interest. I've got a double whammy, two presentations back to back. So what we're going to see today are a couple of projects. Recorded Live from NAB 2016 in Las Vegas. Simply press the "File" button under the Information Tab. Masking Materials based on Light using Lumas ShaderĪ Download file for Thanassis' Earth is also available in this tutorial. Isolating the Physical Set (Camera Mapping) Learn how to create a simplified car suspension rig using Xpresso, and how to layer freely-available earth images from NASA using Cinema 4D’s material system. Thanassis also shows how to retopologize a model with the help of the Polygon Pen and Shrink Wrap Deformer, and how to model tire rims using MoGraph, Symmetry and Cinema 4D’s polygon modeling tools. In the project for Ford, Thanassis projected final car illustrations onto purchased models, using Cinema 4D’s modeling and sculpting tools to prepare the models for camera mapping. Thanassis Pozantsis (aka noseman) demonstrates a plethora of Cinema 4D tips and techniques in the context of two projects: an advertisement for Ford and a visualization of Earth.
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